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Xbox 360 f1 2014 review
Xbox 360 f1 2014 review






  1. #Xbox 360 f1 2014 review plus
  2. #Xbox 360 f1 2014 review series

You have no real garage to maintain, and no progression curve outside of unlocking additional events. You do have some tuning options, but no actual upgrades unless the vehicle being used for an event already has one installed. You could certainly argue that with more practice I’d improve, but quite frankly I didn’t want to play these tracks or cars at all.Īnd in Career mode, you can’t actually choose your car, so I never had the opportunity to try my hand with a different vehicle in the Touring discipline, or any other discipline for that matter. Even turning on all assists and dialing the difficulty back to Easy had little impact on my inability to navigate Touring events.

xbox 360 f1 2014 review xbox 360 f1 2014 review

For instance, I absolutely loathed the Touring events, featuring 8 minute timers across tough track layouts with overly powerful vehicles. Also, you have to actively compete in every single discipline, not all of which are going to be appealing depending on your preferences. Granted, seasons are short, offering only a handful of races at most, but not being able to switch between disciplines on the fly seems like a needless nuisance. None of this sounds particularly awful, until you realize that you’re locked into each discipline for every season of play. At the end of the season, you can also earn way more experience by completing the two team/sponsor objectives, providing a considerable boost of experience if completed. There are small objectives that’ll earn you only a couple hundred experience a piece, doled out for each race completed in a season. These goals typically involve beating a particular racer or team, traveling so many miles on a course, coming in 8th or better place, and so on. teammate will be, and the optional goals available to complete for bonus experience. The sponsor you choose will dictate who your A.I.

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Once you’ve hit landmarks of level 3, 6 and 9, you’ll unlock additional GRID Series events, which grant experience for all five disciplines.Įach season features a couple of sponsor choices to pick from, pulled from real-world brands like Intel and Oakley. Each discipline has its own experience bar to fill, so you’ll level up each discipline individually. controlled opponents, and a computer controlled teammate. Each discipline has a series of events to compete in, as you race against A.I. GRID Autosport features Touring, Endurance, Open Wheel, Tuner and Street as its five primary disciplines.

xbox 360 f1 2014 review

Instead, it’s more about the type of racing you’ll engage in, which brings you to the five disciplines offered here. But while titles like Forza and Gran Turismo seem to focus heavily on the actual cars and tracks featured, GRID doesn’t highlight these aspects much.

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GRID Autosport isn’t lacking in variety, with over 20 tracks and around 100 course variations, plus plenty of well-known car manufacturers and models. Each season you pick from one of five different car disciplines, which will dictate what types of cars you’ll drive, and what courses you’ll face. I’m not sure what the thinking was in structuring the Career mode the way Codemasters has here, but it’s certainly not something I’d like to see return in future GRID installments.Ĭareer mode is broken up into seasons. Most of my issues with GRID Autosport stem from the single-player portion of the game, in fact, I found multiplayer to be my preferred mode. It’s not a particularly awful racer, or broken in any significant way, I just didn’t find myself having much fun while playing it. GRID Autosport won’t go down as my favorite racing title by the talented devs at Codemasters Racing, and I doubt it’ll top most fans best of lists either.








Xbox 360 f1 2014 review